Baten Kaitos Origins (バテン・カイトスII 始まりの翼と神々の嗣子, Baten Kaitosu II: Hajimari no Tsubasa to Kamigami no Shishi, lit. Baten Kaitos II: Beginning of the . Baten Kaitos Origins Walkthrough Videos (Completed)Total number of 80 videos by shadowdemon (). Title, Duration, Date. Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean. Its story revolves around Sagi, and his spirit guide.
|Published (Last):||13 January 2017|
|PDF File Size:||9.8 Mb|
|ePub File Size:||4.56 Mb|
|Price:||Free* [*Free Regsitration Required]|
Dark Service Headquarter 2. The Emperor’s Residence 3. Lake Botein Ruins Nunki Valley 1 Nunki Valley 2 Zaurak Keep 1 Zaurak Keep 2 Battlefields of Atria 1 Vega Building Site Dark Service HQ 2 Battlefields of Atria 2 This time around, you’ll travel through time and across the world with Sagi, Guillo and Milly.
Some characters from the fist game make appearance, and you’ll recognize most of the emplacement despite a few changes, but you don’t need to have played the first game to play the prequel. As I did with the other walkthrough, this one will be spoiler-free too, since the game holds many twists and I wouldn’t want to spoil anything.
I’m not one to play RPGs for the story anyway, so I’ll stay vague on this. Also, you won’t find boss strategies in here except Holoholobird and another boss I won’t name for spoiler reasons as most of them are based on luck and randomness — and I’m prolly the worst person to turn to for boss strategies. Game basics and side quests will appear in the final version of the FAQ.
Sagi, the protogonist, wakes up after a strange dream. You are then called for a meeting. Before heading out, get the chest in this room for a Magnus: Then leave this room and climb up the stairs on your left. In the next hallway, enter the first room and open the chest at the back for a Magnus: Back in the hallway, go right and enter the big door. Take your place in the back of the formation at the right to start the briefing. The captain will inform you of your next mission. Try to exit the room to receive 8 blank magnus, then the control panel will unexpectedly set on fire.
Time to put the blank magnus to use. Examine the barrels on the right to capture the essence of the Stale Water into one of your magnus. Then examine the fire and select the water from your inventory with the C stick.
The water will put out the fire and you’ll receive a Magnus: Herb from the operator for your judicious intervention. Now leave this room and you’ll get the Travel Log. Go back to the hallway to make an unfortunate ecounter. After the battle, go down to the first hallway and head through the door at the left end to get your Paramachina, Guillo by examining the second locker.
Once you’ve got it, head back to the second hallway and you’ll be stopped by some more soldiers.
Fight them, then head right. If you want to do a sidequest here for an item, read this paragraph, otherwise skip to the next.
Talk to the soldier next to the save flower and he’ll ask you to light up the four torches around the hallways.
Start by capturing the essence of four Flame from one of the lights in the rooms, then find the four torches two on the top hallway, two on the bottom one and light them back up using the Flames. When you’re done, talk to the soldier again to receive a Magnus Pack Couponused to buy items from the shops. Go up the stairway once you’re ready to move on. Go back to talk to the man inside the room and pour water on him again.
He’ll accept to help if you bring him a chunk of rubber. So go back to the hall and this time, go through the door on the left, using the key. Fight the guards or sneak past them, then get the Chunk of Rubber from the pile in the center.
Baten Kaitos Origins FAQs, Walkthroughs, and Guides for GameCube – GameFAQs
Head back to the man’s room, pour some more water, then give him the chunk of rubber. Head back to the hall to see the man upstairs.
Examine the wall blocking the way and there you go, it’s gone.
Now head left and open the chest for a Magnus: Once that’s done, enter the room in the center and watch the cutscene. After this, run right and save your game. If you want to make sure you’re at a good level for the boss ahead, fight some soldiers here until you’re at least Lv4. Then go through the door and run through the hallway to the next. After the battle and the cutscene guid ensues, Sagi gets a vision and wakes up elsewhere.
Baten Kaitos Origins – Walkthrough
Save your game in this new area, then head up to the next area. Follow the path to the rightmost ladder and climb it down. Both ladders ahead too. Then keep heading down the path hidden by the cliff above. Examine the red glow in the rock to capture the essence of Magnetite Waves. You’ll fall down ugide right after. Climb down the ladder here, then go left and climb up the two ladders. Collect some more Magnetite Waves right here, which will change the path ahead.
Head back down and go right to use that new path. Cross it, then you’ll see a bird fly away with one of your precious treasure chests.
Baten Kaitos Origins – Walkthrough
Run up after it to catch him up and fight it to get back the chest containing a Magnus: Then go up the ladder on your right and another two ladders to reach a chest on the cliff containing a Magnus: Then go back down and capture the essence of the Magnetite Waves on this side to change back the path to its original positioning. Go down all the ladders on the right to step up to a huge boulder. Push it down to clear the way, then head left and go back up all the ladders to the origims.
Keep going up and at the end of the cliff with the red rock, use a Magnetite Wave to create a path. Wtrategy it and go up the ladders back to the entrance of the area. Here head left and down the ladder to reach another red rock. Use a Magnetite Wave to create another path, then cross to the next screen and watch the cutscene. Head into the city and Guillo will become an active member of your party, finally.
Start by heading left and fight the soldier in front of the house, then go inside and talk to the maid.
Once the mother is gone, talk to the maid again to get the Yesterday’s News. Talk to her a second time to get a second Yesterday’s News you absolutely need both, even if it’s the same.
Then examine the counter at the right to capture the essence of Machina Oil. Once you’ve got all that, go back to the first rooftop and head up to the next roof orjgins the right. Jump to the adjacent roof on your right and open the chest for a Magnus: Walk down to the next screen and jump down the roof to the street. Go up that street and open the chest for a Magnus: Before saving, make sure you’re around Lv7. Head down for a series of battles, then you’ll fight a boss. After this hard fight, head right and stratgey the big house.
Look in the top-right corner of the room to find a chest containing a Magnus: Then leave the house and head for the harbor. Save, then talk to Milly to origims the ship. Use the Yesterbean on the boulder next to him to move it out of the way. To thank you, the man will hand over a Magnus: Power Helm and a Speed Charm. Follow the gude to the right now that the boulder is gone and climb up the ladders origisn the corner. On the cliff, capture the essence of the Thornflower.
Go back down and head up to the next screen. After a short cutscene, open the chest for a Magnus: Scensionthen leave and head to Sheratan Village.
Walk up for a cutscene. Then head to the east part of the village for yet another cutscene. After all of this, examine the first bed in Sagi’s house to find a Magnus Batfn Couponand the second bed for a Magna Mix Recipe 2as well as the table for another Magna Mix Recipe